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Computerprogrammierung

SCRIPT

Destroy: Resource-saving destruction function without updating

Spawn-AMMO: A versatile spawner that automatically fires objects at the player depending on distance, direction of view, and ammunition – and whose behavior can be visually adjusted in the Inspector and Editor.

MoveForward:  What does this script do?
It causes an object to move forward, rotate, and disappear (be destroyed) after a certain time.

This Unity C# script controls a realistic homing missile that seeks and locks onto targets tagged as "Player," steering towards them within a specified turn angle and accelerating up to a maximum speed. If a target is within range and sight, the missile adjusts its trajectory accordingly and explodes either on proximity or when its lifetime expires, dealing damage within a defined radius. Visual and physical effects like explosion visuals and damage are applied upon detonation, and fallback behavior includes straight flight when no valid target is detected.

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